[GBA][US|ITA] Pokemon Giratina's Legend | [ALPHA 0.52 AVAILABLE]

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~Andrea

  • Nouveau
  • 5 posts
13 Mai 2019, 14:10
Creator: Andrea
Rom base: RUBY USA
Lingua: ITA

Team:
Andrea (founder, scripter, tilesetter, grapher, asm scripter)

Plot:
- "The ECO project is a failure", 5 years earlier than the current narrative arc -
A group of researchers is working on a revolutionary project in an abandoned laboratory.
If successful, the experiments conducted allow communication between the pokémon's world and the distortion world, the latter guarded by the legendary Giratina.
Due to the negligence of the research group supervisor, one of the machines inside the laboratory catches fire.
The fire causes the destruction of the entire structure; in addition, one of the members of the research group lost his life.

- "Present" -
The ECO project supervisor decides to carry on the research interrupted 5 years earlier, kidnapping the old members of the research group one by one.
At the same time our adventure begins; it starts from a small town, SHIMMERING TOWN, located in the center of the SHINZO region.
These two realities, apparently distant from each other, will begin to intertwine, upsetting the lives of many people.

Screen:



Video:
Spoiler
Launch trailer:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/Wl2xr077TH8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Intro:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/NaZFFItquys" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Professor Introduction:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/bZUwQ-Z7dzg" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

First Script:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/_WLX2J5NL50" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Secret Gift:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/JwOmqDJMJLI" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

"Pokéfind" minigame:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/KytiaQtRtJk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Ruins minigame:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/qmE0kshRAZ8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Vs Bar:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/5I5-bT7Gjh8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Crediti:
Chaos
Zito
Calis
Steven
Kyledove

Rewards:
Spoiler









BoxArt:
Spoiler

Download alpha 0.52:


How to apply the patch:
To be able to patch the ROM you need to use the Tsukuyomi UPS tool, available at the following link:
https://www.romhacking.net/utilities/519/
Then you will need to download a POKEMON RUBY (USA) rom and expand it to 32MB using the XSE tool.
Finally, apply the patch!

Important notes:
It appears that the ROM only works with specific versions of the VBA and certain settings.
- Make sure you use version 1.7.2 of the VBA and set it as follows: "Options> Emulator> Save Type> Flash 128K".
- If you are using Windows 10, be sure to run the emulator with the "windows 7 compatibility mode".
This way, you shouldn't have any problems with freeze or white screens!
« Modifié: 24 Mai 2019, 08:50 par ~Andrea »

Undi

  • Animateur
  • Trasheur
  • 2518 posts
13 Mai 2019, 17:39
Hi. Thanks for sharing !
I just modified your title, you have to tell what platform the game is on (GBA) and the language (US/English|ITA/Italian).
It's done.
« Modifié: 13 Mai 2019, 17:43 par Undi »

Dichloro94

  • Espoir
  • 31 posts
15 Mai 2019, 15:11
Can't play, white screen after few seconds...

Asia81

  • Groupe Pervers
  • Elite
  • 8356 posts
15 Mai 2019, 21:56
Je veux bien qu'il fasse un post pour une rom pas fr, mais mettre le post entier en anglais c'est quand même un gros foutage de gueule.
Si je vais faire un post sur project-pokémon ou autre, je le met dans la langue du forum, c'est la moindre des choses bordel.

Et toi tu feed Undi ?

Undi

  • Animateur
  • Trasheur
  • 2518 posts
15 Mai 2019, 22:29
Je trouve juste ça cool que l'auteur original vienne prendre le temps de poster ici.
Après voilà j'avais pas vu ça comme ça.

~Andrea

  • Nouveau
  • 5 posts
18 Mai 2019, 10:58
Hi. Thanks for sharing !
I just modified your title, you have to tell what platform the game is on (GBA) and the language (US/English|ITA/Italian).
It's done.
Thank you!

Can't play, white screen after few seconds...
The ROM only work with visual boy advance version 1.7.2 and 2.1.0, NOT with 1.8.0.
Also, make sure the emulator is setting like this: "Options>Emulator>Save Type>Flash 128K".

MikaZ

  • Intégré
  • 367 posts
20 Mai 2019, 20:22
In the future, did you plan to translate the rom into English or French? (thanks google trad i'm very bad in english --' )

~Andrea

  • Nouveau
  • 5 posts
24 Mai 2019, 08:49
In the future, did you plan to translate the rom into English or French? (thanks google trad i'm very bad in english --' )
Yes, the ROM will be translated into English in the future!
At the moment, the Spanish translation is already underway!

I announce that the new version 0.52 of the alpha is available, in which the following bugs have been fixed:
- resolved the player palette reset
- solved the buggy dialogue during the saving of the game
- fixed bugged tile between peacefully city and path 2
- corrected the appearance of drifloon in path 3 (some actions during the adventure inhibited its appearance)
- corrected the battle of drifloon (there was the possibility that it would become a double battle)
- fixed some mapping errors
- now also the protagonist's head inside the world map and the mugshot in the VS BAR adapt to the characterization of the character

As some users asked me, I posted the patch in UPS format instead of the modified rom.
To be able to patch the ROM you need to use the Tsukuyomi UPS tool, available at the following link:
https://www.romhacking.net/utilities/519/
Then you will need to download a POKEMON RUBY (USA) rom and expand it to 32MB using the XSE tool.
Finally, apply the patch!

To download the new alpha version, click on the link in the main post!

Important notes:
It appears that the ROM only works with specific versions of the VBA and certain settings.
- Make sure you use version 1.7.2 of the VBA and set it as follows: "Options> Emulator> Save Type> Flash 128K".
- If you are using Windows 10, be sure to run the emulator with the "windows 7 compatibility mode".
This way, you shouldn't have any problems with freeze or white screens!

~Andrea

  • Nouveau
  • 5 posts
08 Juin 2019, 17:35
Good afternoon to everyone and welcome to a new update.
Before going into the numerous news of today, i wanted to thank all the users who had the opportunity and time to try the alpha of this project.
I had a positive response from you, and this encourage me to move forward and improve the project more and more.
That said, here are the first screen of beta 1.0:



Before explaining the various screens, it seems only right to "believe" the various users who made the tiles:
Citer
Phyromatical - houses, road, tree, rock
CallMeGav - inspiration for the bridge
Zetavares852 - base for the bridge
PeekyChew - base for the boat
ThatsSoWitty - lantern, cave wood porch, rails
Kyledove - interior gym tile, flowers
WilsonScarloxy - base for the temple
Nintendo - tile ruins, mill

- Let's start with the screen at the top left: We are in Bluefalls City, a maritime city built in the middle of the falls.
It also has a port, which is one of the most important points in the region for sea freight traffic.
- The screen immediately to the right shows Route 5, dotted with mills for the generation of clean and renewable energy.
It is adjacent to the previous city.
Let's move on to the central screens.
- The screen on the left shows a new part of the Origin Cave, a cave that extends into the largest mountain range in the region.
A part of it was used as a mine for the extraction of rocks and minerals; it is currently in disuse.
- The central screen depicts the final location of beta 1.0: an ancient ruin destroyed by time.
Initially it was inhabited by the family that ruled the Shinzo region.
It is said that the family kept a huge secret.
- The screen on the right shows the inside of the second gym.
It is a copy of Bugsy's gym of HGSS and, as you can guess, it's bug gym type.
Finally, let's move on to the last two screens below:
- The screen on the left depicts a small port located on route 4, west of Peacefully City.
This place is full of fishermen and water pokémon.
- Finally, in the screen on the right, we can see Quiet Wood.
This place is particularly suitable for those who want to relax, as it is characterized by a profound silence.

Before moving on to the next news, i've to point out one thing:
The effect of the light filtering from the tree branches is not complete yet, i still have to correct a small problem to make it actually usable!

Here we are with the latest news of today: in the next beta there will be weather conditions.
Each season will be characterized by 30% chance of having an active weather condition:
- In summer we will have intense sun
- In winter we will have snow
- In the autumn we will have a rain or thunderstorm
The weather will be variable and will change randomly after a certain period of time.

Finally, i wanted to warn you that due to the university/work the project updates will be suspended until September.
See you in a next update!

~Andrea

  • Nouveau
  • 5 posts
01 Septembre 2019, 01:05
Goodmorning everyone!
Three months have passed since the last update, but despite university and work commitments i managed to get on with the project!
Let's start immediately with the news:

1. New screens.

- In the first screen there is the new battle background of the tall grass.
The old battleground has been replaced, since some users noticed me that the battlegrounds i was using in the alpha were private.
So i decided to remove them and insert new ones designed by me.
Some of these was uploaded to my DA profile:
https://www.deviantart.com/ghha90/art/Pokemon-Backgrounds-battle-810577462
Furthermore, all these battlegrounds will adapt to the current season:

- The second screen shows the new tile of the laboratory in the first city.
In fact, parallel to the development of the new maps, i decided to revisit some old ones (mapping and tile) to conform them to the new style i'm using recently.
Below the complete map:
https://www.deviantart.com/ghha90/art/Shimmering-Town-811502569
- The third screen shows one of the new maps created during this period, the Moomoo farm.
It is located in the southern part of route 5 and has cultivated fields of wheat and berries.
In this place it will be possible to buy the well-known moomoo milk, useful for heal pokémon.
- The fourth and last screen shows the innermost part of the Origin Cave, a place characterized by high humidity and poor visibility.

Below, I report the credits of the tiles used in the previous screens:
Spoiler
- Carchagui: Base for battle battlegrounds
- Kyledove: some palettes in the battlegrounds
- Phyromitical: roof tiles farm
- WesleyFG: lower part of the farm, digger
- Magiscarf: scarecrow, wheat
- Mr-duke: large cave rocks

2. New tile animations
To make the gaming environment even more vivid, i added some tile animations:


3. Rocket team base, the final location of the beta
Protagonist of the last "scene" of the beta is this building:
https://www.deviantart.com/ghha90/art/Team-Rocket-Base-Private-tile-807852689
It is the headquarters of the rocket team and will be one of the most important locations from the narrative point of view.
This tile was created starting from the tile of the Cathedral of San Basilio, realized by WilsonScarloxy, while the violet palette of the roof were made by Ivan.

4. Physical/Special split
One of the most requested features by you during the development of the project was the implementation of the physical/special split of the moves.
Finally, i can tell you that this implementation has been added to the hack.
Moreover, during the choice of a pokémon moves in battle an icon will be shown (bottom right) to indicate if it is a physical, special or state move:


5. Erik, the new gym leader
Parallel to the development of the various maps, i also dedicated myself to creating new characters.
One of these is Erik, the Bluefalls City gym leader:

He is the second gym leader who you will face during the adventure and, as you can imagine, he will be specialized in bug type pokémon.

6. New secret gift
Finally, here is a new code through which you can unlock a new secret gift: 190329.
To be able to insert it, go to the player's room and interact with the PC.
The secret gift will contain a masterball and can be obtained in any pokémon market.

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